Participants formed a circle. The presenter is in the middle: “Now we’re all causing warm tropical rain. Everyone should be quieter because they want to hear the rain better.” Then the leader showed movements, turned gradually and looked again at the person’s participation. The participant who watches the presenter begins to repeat the actions behind him.
Everyone makes a circle. The first competitor started with a story like “I have a hamster in my house and he has such legs”. The following repeats the actions of the previous participant and continues the story: “I have a hamster living at home, he has such ears” etc. according to the snowball principle. At the end of the story, the whole team signed the high ball and we just told them.
GAIT / MOVEMENT:
- Rub the palms together
- Squeeze with your fingers
- Fold your hands on your chest
- Pat the knee
The movement then drops from the fifth movement to the first movement.
All players form a circle holding hands, each with their right hand behind their back. Everyone closed their eyes and did not open until the leader had finished speaking. The program manager designates a “killer” by touching one of the participants. The “killer” in the signal sent by the program manager begins to send a certain number of pulses (shaking the neighbour) in any direction, and the received pulses push and cut him with one hand. Impulsive players are killed leaving the game. Then all eyes opened to find out who had been killed. If two people are suspected of murder, they can see the lead in the ears. If they agree, the participant is removed from the game whether or not he is a killer. If they do not agree, they withdraw from the game. The participants’ task is to identify the killer. Indeed this game counts as one of the best indoor games for children to play.
Games are usually grouped in a circle. Choose who you want to chat with. Participants need to know who this person is associated with or who. For example, this person suddenly becomes:
- A tree
- A painting
- A song
- A furniture
- A river
- An animal
- A plant
- A bird
This year’s season can describe each participant in the game in the metaphorical form: “Hedgehog”, “Eternal Movement”, “Captain Frengel”, etc.
Comments. The game can be a bit complicated: choose a manager and ask him to leave the premises or be alone. At this point, all participants choose who to chat with. Then invite the driver. Its task is to use the questions (see above) to find out what the players’ associations are and name the participants they are talking about.
If the supplier undertakes this task, the supplier he advises will “run”.
All participants calculated on a “first second” then formed a pair with a “first” and a “second” number. The presenter said, “Close your eyes and imagine a ten-ladder. Find your mood at the time. Mark yourself (you can write it down on paper).” So the “first” digital assignment Yes: Give it to your partner and make positive comments about it. For example: “I’m glad we’re together”, “Your voice is good”, “I like your name”, “You’re good today”, “You have a charming smile”, “You were at the Cool concert yesterday, wait. “Then the guys moved and the” other “number was noisy. All participants were then asked to close their eyes and indicate their mood on a 10-point scale. The results” before “and” after ” must be compared.
Anchor: “We all want to know our impressions of others, their basic opinions about us, but we haven’t noticed them. Now there are opportunities for people to participate in the collective creation of people, that is – try to be the creator of images yourself. ”The player entered the centre of the circle. The leader asked the children: What are your impressions of seeing our heroes? What image can I create for this image? What type of person surrounds him, and what interior or landscape constitutes the background to his portrait? What time did all this happen? What time is our hero every year? Wait
How the problem is chosen must reflect the diversity of the child’s inner world, the characteristics of his behaviour and the nature of the interaction with other members of the team.
Comments. After discussing the pros and cons, you can move on to “image-creating” work to form a positive image of the hero. To do this, these guys have to say the personal qualities required, not the personality.
This game is very similar to the previous one and shows the relationships, empathy and preferences formed in the team.
All participants form a circle. At the command of the boss (by himself) the players are arranged in order.
The first host said, “Five crocodiles fly across the sky.” Player number “5,” asked “Why five?” The host replied, “How much?” The number called by the player does not exceed the number of participants in the game. Now the player whose number has been called starts asking questions and continues the game. For players, it’s important not to get hung up and talk fast.
All participants form a circle. The task given to them by the host is to suggest a gesture, an action, a grimace, and everyone will be involved (applause, applause, “horns” of fingers, pressing the nose, smiling face, etc.) once the movements that were invented, they had to be demonstrated to each other and try to remember everything that the other participants had shown.
The facilitator begins the game: he shows his movements as well as the movements sent to the person by the stick. The player’s task is to repeat the previous moves (by the manager), his movements and the movements of the participants forwarded to him. Therefore, each participant shows three movements: the previous participant, his participant and the next participant You can Download Pc Games from IGG Games .
Comments. At first glance (children are often confused, forget to show movements, etc.). However, within 5-7 minutes of the start of the game, you may notice that some movements (and therefore participants) are repeated more often than others. Why? The reason is not that certain movements are more memorable. The practice has shown that they are more likely to choose people who communicate successfully and succeed in any industry.
To make the game fun it is necessary to keep things simple, it must be done in silence.
Within 7 to 8 minutes of starting the game, it can be complicated to give participants the task of doubling the pace of the game.
The game can leave a shocking impression on people from communities who haven’t started yet – try to do it so strangers don’t see it.
The task of childhood is to express the poetry they know (by a combined rhythm and rhythm). This “lesson” generally does not pose serious problems. The next one is much more difficult: read the same poem in the same intonation, with the same rhythm and the same rhythm, while the “student” has to say the words again and make a circle.
Comments. You can hold the same course several times. Improve performance after multiple repetitions? How is the atmosphere for children? Or is it time to change the poem? Ask the children a series of questions: How do they feel in the “lesson”? How successful were they at overcoming psychological barriers (shame, limitation)? How did they join the “class”? How do their feelings change?
All children from a circle toward the centre. The circles should be wide, so make sure they are 30 to 40 cm apart. Arms extended forward with each participant’s palms stretched out on standing or supported person’s palms.
One of the players started with a number of children: “A swan flies across the blue sky and finds a number …”. Each person mentioned only one word on the counter. One person has to call the number and the next person starts to count. At the same time, all cotton is made in the palms of their neighbours.
The person whose number has finally dropped will not miss it and over time his palm will be removed from the neighbour’s beating.